ST Run Scenes
If a ST run scene is already in progress and you wish to join, please ask prior to entering the scene.
Hedge Crafting will be Int+Craft to create a Blueprint/Recipe for what you want to make. Exceptional success on the blueprint will result in less crafting time. Just put it in your thread what you wish to make and the ST will get back to you with a target number of Success you need for the blueprints.
We are using the rules in Rites of Spring on p. 143. However, poison damage will add +2 instead of +3 toxicity.
It's possible to harvest, as in find, Goblin Fruits from the books. The system will work with a Wits+Survival roll with appropriate Equipment and aid of the Harvest merit. You will gain a penalty depending on how hard it is to find the specific fruit you are looking for and it'll be an extended roll with a target success the ST will give you.
There will be no unwitting Pledges, All Pledges need to be threaded and gone over and approved by the STs before they take effect, good and bad.
Banking XP is something to do in Tabletop. Basically when you find something, I.E.a Token or Hedge spun item, you get to use it right away, but your XP will be docked by half every week til it is paid off. You will not be forced to use the item at all. If it is given to someone else they will need to pay for the XP to own it in the end.
Having an Entitlement means you have been accepted into a hollowed and almost sacred order of changelings with a strong desire to follow some specific goal or Philosophy. They all will require bluebooking and a scene to acquire. Entitlements that are deemed inappropriate may be banned at the ST fiat.
It is incredibly difficult for Changelings to get pregnant. While certain kinds of Goblin Fruit and deals at the Goblin Market may allow for a changeling to become pregnant, the use of these will be heavily restricted, and require a storyline and storyteller supervision.
Character Death and Desacntion
Let's be honest sometimes characters die. Yeah it sucks but it does happen which is why if your character dies you will recieve 50% of your character's total Xp as bonus Xp towards a new character. This of course will be at a -35 of the standard starting Xp. For example if your character had 100Xp and your character dies you will first take that 100Xp - 35Xp then after that you get 65/2 = 32.5 and then round down you get 32Xp towards your next character. Now desanctioning and re-making a character will net you less experience back then character death. As a result you only get 35% of your Xp back. Using the above example you only gain 21Xp instead of 32Xp. This includes 'planned character deaths' where you asked me (or another player) to kill your PC in a scene. Sometimes however, if your character goes out in an abnormally epic way the ST may grant you up to 75% of your former character's total Experience. What is considered 'Abnormally Epic' is up to ST running the scene at the time.